Expanded Prospectus
- Techler
- Oct 29, 2018
- 4 min read
Research Slide-deck order:
Influence of SV tech industry
Ideas from psychology about business, entrepreneurship, and doing good
Start-up culture and corruption
Ideas about total shareholder return versus total societal impact
Principles for technologists
Case study: Machine learning
How companies intentions differed from reality
Freedom of Speech and thought in SV
The digital divide - people with needs must influence how technology is built
Failing forward - we need to work together to make change and realize that one person’s ideas won’t be the answer
Genuine progress is difficult to predict
Slides I cut out last minute:
Historical lens on philanthropy
The monopoly of SV CEOs on education reform
This could be a good examples to use in the future, but I didn’t have time to include it in the slide deck, and I kept wanting to talk about how education as a whole leads to better diversity which made my whole argument too broad.
The ML example is more concise, but in the future, I already have research on this: CEOs of Salesforce, facebook, microsoft, and netflix are involved, and this end-to-end influence represents an “almost monopolistic approach to education reform,”
Ex: “DreamBox takes elements from animated video games, with some math lessons populated by aliens that whoosh about and animals that cluck. When students complete a math lesson successfully, they earn points that they can use to unlock virtual rewards”
... After noticing that he seemed more interested in spending points to customize his avatar than in actually doing math, she put the kibosh on DreamBox. “He’s not doing it at home,” she said.
Some tech moguls are taking a hands-on role in nearly every step of the education supply chain by financing campaigns to alter policy, building learning apps to advance their aims and subsidizing teacher training.
These philanthropists seem to have good intentions, but the effectiveness of their technology is questionable. How can research and feedback from teachers, students, and parents be used to improve tech education, and what are the barrier that are preventing improvements form happening?
The most compelling part of this research for me is how technologists can generate ideas and define impact. Given that it’s so difficult for people to listen to others and accept that they’re wrong, how can people overcome these things and build tech that is tangibly better for society.
I’m adding to the discussion through synthesizing the different ideologies around “doing good”: psychology, philosophy, and business. Also, I’m looking at the divide between intention and actual impact and exploring the positive feedback loop that exists when people build technology that divides people. Tech can be built that resists iteration and lets humans not have to be responsible for moral obligations in the short term. Ex: how machine learning leads to echo chambers of opinion and polarization although it provides quick ways of organizing data in the short term. My main message is that we need to be constantly aware of the consequences of the technology we build and work with other people to make them better and counteract our own biases.
The way I organized the concepts in the slide deck seems to work for me. I think I need a more coherent conclusion that relates everything together at the end.
I’ve been most intrigued by texts that talk about phycology concepts that explain human behavior as well as texts that criticize and reframe what companies I’m familiar with in SV are doing: It’s interesting to see how their missions are juxtaposed with certain journalists’ views of their impact
I want to research more into what is not so simple. I gave the impression that freedom of speech and bridging the digital divide is the solution to the problem, but how do we go about having that as a society and in companies and is that even the solution. Also, looking into stakeholder theory, I learned that it was Dr. F. Edward Freeman’s idea. He says that a company is responsible not just to its shareholders, but to everyone that is impacted by its decisions. Satisfying as many of those people as possible is the best way to have success as a company. I want to explore how social good and societal impact can be viewed and analyzed from an economic perspective to help understand this better.
Craig Mcdonald: Stakeholder Theory in Practice: Building better software systems (further research)
“If you value life in the future, you should preserve the environment by addressing pollution, using sustainable extraction from the biosphere, etc…Presumably, you act in a way that you hope will express your values, and produce an outcome that makes you happy.”
People need to determine their true values and focus on corporate social responsibility as a whole in the company, not as a separate branch.
Meeting with Brian Quigley (engineering library):
Databases:
Eric - education research
Business source complete
Google books provides a resource to look through an entire book for specific chapters and sections on my concepts
He thought books would contain a lot of the information I’m seeking
We found this book for example: https://www.amazon.com/Creating-Good-Work-Leading-Entrepreneurs/dp/0230372031
Search using the terms “systematic review” and “literature review” to consolidate effects of technology in the fields I’m looking at.
CITRIS - Berkeley research center for tech for social good
“Center for Information Technology Research in the Interest of Society”
Something I might be interested in getting involved in later in school
Need to look into this and initiatives like it more
Searchable Thematic Keywords/concepts:
Silicon valley
Social responsibility of business
Startups, technology firms
Social innovation
Social good
Social entrepreneurship
Social responsibility
altruism
Tech for social good
Technology and Compassion
Human centered design
Problems with Silicon Valley
Capitalism, consumerism
Corporate social responsibility, total societal impact
Greenwashing
Sweatshops/tragedy of the commons
Abuse of resources
External costs
Stakeholder theory
How do consumers affect company decisions
Digital divide
Freedom of speech
Concepts from psychology
Argumentative theory
Sunken cost fallacy
Confirmation bias
Disadvantages of start-up culture
Pressure for immediate results
self-auditing/not reporting financials
Resisting government regulation
Harmful ideas that have potential in the short term
What consumers/governments can do to regulate startups
Things companies can do
Sustainability
Open-source
Research-oriented
Forwarding scientific knowledge
Building things that help us understand the world and ourselves, not just things that seem cool
Need-based
Legal regulations
Customer feedback
Awareness of external costs
Machine learning
Criminal justice system
Polarization
Is ML a way to solve problems
Large-scale use of ML
Addiction
Stakeholder theory
Tendency to only want to associate w people like oneself - also included in startups/idea formation - need to listen to other opinions, but it’s hard w social media
Education
Instructional Effectiveness
Education technology
What people think learning should accomplish versus actual desirable results
Information being available to learning vs learning soft skills like teamwork (more desirable)
Some approaches seem promising but have failed:
Gamification
Personalized learning
Habit tracking/big data
Monopolization of the industry
Digital divide
Free Speech in Tech industry
Diversity of opinion
Democratic process for allowing startups in cities
Current government systems
Resources for companies to realize their true effects on the world.
Comentarios